Dear FLUKA experts,
I would like to simulate optical UV photons that hit a material.
As far as I understood by using the OPT-PROP card I can
define optical properties at a given material like its
reflectivity. Like the example in the manual:
Example 2:
* Material 11 has a reflectivity index =3D 0.32
*...+....1....+....2....+....3....+....4....+....5....+....6....+....7....+....8
OPT-PROP<http://www.fluka.org/fluka.php?id=man_onl&sub=58>
0.0 0.0 0.32 11.0 0.0 0. METAL
BUT if the surface is not specular (specular = such a glass or polished metal),
the reflectivity is uniform ( Lambertian reflectance).
Is this property implemented in FLUKA?
Since most real objects have some mixture of diffuse and specular reflective properties,
could you have any suggestion how I could proceed?
Thank you very much in advance
Best regards
Georgios
Received on Fri Oct 07 2011 - 20:17:13 CEST
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